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Bots rarely seem to use static defensive MG positions. Bots don't use static artillery (25pdr, LeFH18, US 105mm, Nebelwerfer) - although they will use emplaced mortars. Aircraft don't use bombs/rockets, despite all my attempts at getting them to do so.
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KNOWN PROBLEMS (other than the usual BF2 AI issues, and pathfinding issues - such as tanks getting stuck and aircraft crashing into the ground - which are dependent on map scripting) Static and mobile versions of AT guns now also share weapon AI files, though they have seperate object AI files. all Sherman variants other than the Firefly and M4A1/76mm) now share object and weapon AI files. Vehicles (and other PCOs) of the same basic type (e.g. Cromwell, Churchill) or which used AI files from another vehicle of the same basic type but different function (e.g Opel Blitz Flak, SdKfz.251/10) Added unique AI files for vehicle + gun types that were either missing them completely (e.g.
#Extreme singleplayer mini mod bf2 how to#
Bots will now fly spotter planes (they don't know how to use the artillery spotting ability, but the "radar" effect is useful for the player) Bots will not attempt to move mobile AT guns (other than turning them in place) - as they don't really understand how to use mobile guns properly (treating them like extremely slow tanks). Bots will avoid using (unarmed) passenger + tank rider positions on vehicles - they rarely know how to use these effectively, or when to get out, making them deathtraps. Adjusted the "strategic strength" and "temperature" values in vehicle AI files, so bots are more likely to select vehicles and crew positions based on their effectiveness. Still can't get them to drop bombs, though. Aircraft will strafe ground targets more, and (except for the Hurricane IID) will prioritise infantry and light vehicles. Changes to "small arms" (rifles, SMGs, MGs etc.) are minimal, but AT weapons (including grenades and explosive charges) have been tweaked significantly. Adjusted the AI data for infantry weapons. Bots manning hull and cupola MG mounts will fire at their targets more reliably, Vehicles will (most of the time) use both MGs and shells against infantry targets and guns, and will prioritise AP, HE and special AP shells for different target types. Completely revised the weapon AI data for all vehicle and AT gun/artillery weapons. All open crew positions on vehicles and guns now have the "exposed soldier" setting so the AI will fire MGs and small arms at them. Disabled AI use of AT mines (bots don't know how to use them correctly, so just get themselves killed charging enemy tanks) US 57mm and 76mm AT guns now have the correct AI files for mobile and static versions. Tank HE shell min/max ranges are now consistent with those for AP shells. Fixed the error with the the Sherman roof-mounted MG which caused the "Luttich" map to crash in SP mode.
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Bots now aim and fire AT guns and mortars.